The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. *** This version of Deadlands: The Weird West has been rewritten from the ground up and updated for the new Savage Worlds Adventure Edition. This book requires the Savage Worlds core rules to play. For the Marshal there’s a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy ’til doomsday!ĭeadlands: The Weird West is a 192-page hardcover book, in our usual “graphic novel” size, and glorious, bloody, full-color throughout. It includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. Think you’ve got what it takes to join them, amigo?ĭeadlands is the premier Weird West roleplaying game of action-packed horror. Such tough times also create great heroes, rising across the West to fight Evil’s cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex. Out here night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Some say there are more than just wild creatures on those lonely trails. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the " Reckoners." The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning.The year is 1884. On this date in the fictional universe, a group of American Indians from various tribes, led by a Sioux shaman known as " Raven," performed a ritual in an effort to drive out the European settlers. The history of the Weird West is identical to real-world history, up until July 3, 1863. The canonical, basic setting is referred to as the " Weird West" due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game.
These supplements often provide for adventures set in urban areas such as New Orleans, New York City, or Boston.
However, later supplements expanded the in-game adventuring area to include places such as the Deep South, the Mississippi River, Mexico, and the Northeastern United States. The basic rules provide for characters and settings that could be expected to appear in the " Wild West" genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas. Deadlands: Reloaded further updates the backstory and advances the canonical starting point to 1879. The second edition of Deadlands uses the updated backstory of 1877 as the canonical starting point. A later supplement, Tales o' Terror, advances the game's backstory and metaplot ahead one year, to 1877. The canonical year for the first edition of Deadlands is 1876. The game is set in the United States in the last quarter of the 19th century. The eight-times Origins Award-winning setting has been converted to many other systems over the years and is available in the original Classic Rules, the revised Classic Rules, d20 System, GURPS, as well as a Savage Worlds version called Deadlands: Reloaded. It was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres, with some steampunk elements.